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About

Ayrngaer is a visual art- and worldbuilding project created by Zev Chafer, also known as Vincent Jongman. The project involves the creation of a semi-fictional universe, complete with its own geography, demography, and cultures. The world serves as the stage for artwork, short stories, and a main storyline, which will eventually be transformed into an online encyclopedia, a book, and videos. On this page, you can learn more about the history of this project, its process, and the goals that I aim to achieve.

History

Ayrngaer is the name of a fictional world and universe. In its primal form and with different names, it existed for most of my life. When I was younger (about eight years), I fantasized about a pastoral world, where only good creatures live, and a dark world, where only bad people live. This concept of duality is still present in my current stories and world-building projects. I projected part of this pastoral world on a small forest where I played with my sister. We built huts, tunnels, and treehouses and had small camps in the forest. We followed trails, learned about plants and animals and collected special items we found in the forest. This magic place we named "Greenwich" (pronounced as Green Witch) is still present in the current Worldbuilding project as the "Grenn Forest". The beauty of this place was translated into small poems and stories, the first dating from 2002 (called "Heldere Dagen (Dutch) or "Bright Days (English), when I was ten years old.

Years later, around 2008/2009, the Greenwich RPG (Role Playing Game) game was created, where my sister and I wrote part of a story and reacted to each other actions. This was a very simple game with very simple writing, but it proved to be an enormous inspiration to create another, bigger RPG game online.

However, before this second online RPG game was created, the first actual Worldbuilding project was started in 2009, called Gowue. This was a fictional world with its own language, characters and history. Many elements from this project were used in the online RPG game and still have a place in the current Ayrngaer project. Most notably the basics of the fictional "Litran" language. However, the project was terminated after a few years because I was unhappy with its development and it lacked a clear storyline.

Parts of Gowue were reused to create a new world, which was transformed into an online RPG (Role Play Game) called Dust. Created in 2010, Dust was a fictional world made from the remnants of the old world, destroyed after a cataclysmic event. Where in the first RPG, only me and my sister wrote the story; now, everyone could create a character in the world and write about their adventures. The RPG ran for four years under different admins until it became inactive in 2014. The game is, however, still online and open to readers.

Meanwhile, I was working on another Worldbuilding project, using parts from the Gowean and Dust world and diving into old stories and poems from my childhood, most notably the short story "In the Heart of the Forest", written in 2012/2013. The world was called "Arinn" and consisted of an encyclopedia, a fictional language, characters, a working economy, maps and many artworks and stories. I worked on this ambitious project from 2014 to 2018, which remains the biggest one to date.

But then the development stopped. Between 2018 and 2022, adult life and COVID-19 got in the way, and there was no time or inspiration to work on Arinn. Also, the project became unmanageable because there was no clear development path and too many separate notes, sketches and unfinished ideas. But, I have always felt a special connection with it and wanted to transform it into a small animation movie and book(s).

So, in 2022, with renewed inspiration, I started collecting all the materials from previous unfinished projects. From the fragments of words, sketches and ideas, a new (semi-)fictional world was born called Ayrngaer. This time I focused more on having a plan, main storyline and scope. This project aims to serve as an inspiration source for stories, poetry, artwork, video and music. How it will go and if I can keep it running, I do not know. But working on it, even without having a finished result, fills me with joy.

The Process

Since all past projects were terminated mainly because they became unmanageable or did not have a structured plan, I first created a "World Building Process". This process consists of traceable steps from an idea to a concept to an end result. Below you can find the steps:

  1. The Brainstorming and Planning Phase
    The process starts with an idea in the form of a picture in my head, a collection of words or inspiration from older projects. As soon as I have an idea, I place them on a digital KANBAN board. A KANBAN board is a graphical representation of tasks in different categories (baskets). I use the categories "New Idea, Planned, Doing, Review, On Hold and Complete" to organize them. An idea or task is represented as a card that is put in a category basket and moves to another basket until it is complete. This KANBAN board makes it much easier to get an overview of the tasks and cut big tasks (such as creating a whole world :P) into smaller pieces. I use "ClickUp" as a tool for my planning process (not only for my world-building project but also for work and personal tasks).
  2. The Sketch Phase
    When I have created an idea and put it into the KANBAN board, I start collecting inspiration and writing the concept. I collect all this information on my KANBAN board. I will then make a checklist of tasks I need to complete the idea. Then I move the KANBAN task to the next category, "Planned". I use different tools for creating sketches, namely pen and paper to create concepts and then work them out in detail in Adobe Photoshop and Trimble SketchUp (for 3D concepts).
  3. The First Version
    When I am ready to work out the idea/task, I move the task from "Planned" to "Doing". I combine all the information I have collected so far to create the first version. When I am happy, I move the tasks into the "Review" basket. For developing the first draft, I use a collection of tools. For creating 2D images and art, I use Adobe Photoshop. For 3D-models, I use Trimble SketchUp with V-ray (for rendering). SketchUp is mainly used to create buildings, nature scenes and backgrounds. I use Reallusion Character Creator and I-Clone for human characters because I want to re-use the 3D models in different artwork and videos. I use Adobe Premiere Pro for video editing and Magix Music Maker for creating musical scores. Besides this software, I use websites like Unsplash, Pxhere and Pexel for CC0 stock images I occasionally process in my artwork.
  4. The Break
    When the task moves into the "Review" category, I usually tend to take a small break from it and work on other tasks. After a period of time, I revisit the task and review it. I will make the final version if I am happy with the result. If not, I will put it back into the "Doing" category and work on it until I am happy. This iterative process can sometimes take days, weeks or even months.
  5. The Final version and Publication
    When I am happy with the result, it is ready for publishing. At this moment, I am making a new post on my website and (if needed) Deviant Art. When the item is published, I move the tasks from "Review" or "Doing" to "Complete". If I want to change anything in the future, I can move the task back from "Complete" to "New", and the process starts over. Because all the collected information is stored in the KANBAN ticket, I have everything in one place and managing the Worldbuilding Process becomes much more accessible.
    After publication, I share the newly made post  on Social Media (Instagram, Facebook and Deviant Art)

Levels of Detail

Worldbuilding is an intricate process that involves a wide range of topics and relationships. It's easy to get sidetracked by minor details or overlook the big picture. To avoid this, I determine the level of detail to be worked out beforehand. There are three different types, namely (1) Low, (2) Medium and (3) High.

  1. Low: at this level, there is only a rough concept with a simple description. At this moment, I am still figuring out its placement in the universe and it's consequences. The concept does not have any relationships, artwork or stories yet.
  2. Medium: at this level, the topic is not a concept anymore and has a full description, main relationships, at least one artwork and a place in the universe. The topic is ready to be used in  stories.
  3. High: at this level, the topic is described in much more detail, which results from development in stories. At this stage it really gets its unique character and has a main role in the storylines.

Goals

To provide you with a clear understanding of the roadmap and the steps I am taking, I have divided the process into goals, and each goal into tasks. Below, you can see the current goals along with their respective deadlines. Following that, you can find the tasks I am currently working on or planning to work on.

Finish the main website
Deadline: Jan 31, 2024

The website plays a crucial role in this project as it is used to bring together all the stories, art, and information to present it to the readers. The website itself is a work of art. The primary goal of this task is to create the first version of the website, which includes (1) a landing page with an introduction, the latest stories/adventures, and links to the portals, (2) portals for the demography, geography, history, flora, and fauna of the world, (3) a page with the background of the project, and (4) a page with the creator's background, including other artworks not related to the project.

100%
Finish the districts of Vöhren and Aegheria at a Medium detail level
Deadline: Mar 31, 2024

The districts of Vöhren and Aegheria have been identified as the primary focus for the first story. The task at hand is to create the setting, maps, culture and characters for these districts.

55%
Create the first story
Deadline: May 31, 2024

The first story introduces readers to various parts of the world through an explorative tale that gradually merges into the project's main storyline.

10%

Updates

Working on the Vöhren and Aegheria districts
February 7, 2024

Hello everyone! I've been working on developing the two districts, "Vöhren" and "Aegheria", for a few weeks now. I'm planning to add a lot of content to them in the coming weeks. Currently, I'm working on creating a 3D model of the city of Lutheria and Lutz farm. My aim is to render panoramic images from these models, which I will publish on the website in a panoramic walkthrough presentation. This will allow you to view the world and navigate through it as if you're walking through it yourself. It takes a lot of time and effort to develop these models, so it will take a few months until they're ready. However, the models will also be used for creating animations, which are an important part of the animated film. I'm very excited to see the models come to life - it's like all of my ideas are being materialized for the first time. Please keep an eye on the website for the upcoming content.

New version of the website online!
January 4, 2024

Hello everyone. We have started a new year! After a whole year of preparations the (final :p) version of the website is now online. I am still working on and tweaking some of the pages, but that will happen when I am going to add more content. Currently I am working on finishing the website and creating the content for the first two main districts "Vöhren" and "Lutheria" as well as creating the first story map.

Besides this I decided to (once again) change the domain name of this website. I figured that ayrngaer.com was too difficult to remember (obviously), so I changed it to it's English translation "Field of Stories". I will keep the old domain-name too, but the main website is now published under fieldofstories.com.

Soon I will start posting on my dormant social media channels again. Preparation is fun, but there is nothing that is "good enough" to be shared yet. Stay tuned for more and I hope to see you soon!

Transfer to a new domain name
November 6, 2023

Hello everyone! It's time for an update since the last one was a couple of months ago. I've been busy transferring my website to a new domain name, specifically dedicated to this project. My old website was no longer relevant, so I decided to get rid of it and create a new website for this project with a page for my portfolio. This way, I can focus on the project and keep my portfolio separate. During the transfer, I took the opportunity to restructure the website, so some pages that were previously finished are now under construction again. However, I have some exciting new developments to share in an upcoming update. For now, I need to finish up with the website before continuing to create content and also preparing the social media accounts, so I can share my progress there too. Stay tuned for more information!

The start of a new era
April 3, 2023

For a very long time, I worked on a world-building project. It has known many names and has existed in multiple forms of media, like stories, poetry, artwork and music. Yet, the project never took off until now. Today I have finished the first draft of the online portal of this project. It is far from finished, but that is okay. I envision this to be a "slow" project I can work on when I see fit and have inspiration. Still, I have huge ambitions like publishing short stories and movies. Time will tell if this project gets off the ground, but we'll see. If you are curious, feel free to wander around.